Snackpass

Redesigning niche features to increase user enjoyment and connection

Team

6 Designers

Role

Product Designer

Timeline

Sep 2022 -

Oct 2022

Project Type

Design Project

Skills

Prototyping

Visual Design

Interaction Design

Snackpass, an incomplete food app experience

OVERVIEW

Snackpass is a food delivery/pickup app that incentivizes social interaction through discounts and a digital pet system.

For a 3 week student club design challenge, my team and I had to redesign an app Berkeley students often used. We chose Snackpass because as users, we only utilized its main tab and disregarded all other features.

Keep track of your favorite restaurants!

Send food and create pets with friends!

We conducted 14 user interviews with other Berkeley students. We realized that it wasn’t that users didn’t want to use other tabs, it’s that users didn’t know about Snackpass’ other tabs.

Snackpass had no knowledge of the other in-app features

RESEARCH

Our findings led to more specific insights about Snackpass’ features:

We then formulated a guiding HMW statement to narrow down how to improve Snackpass.

SKETCHING

Reworking the Wallet & Social Tabs

For sketching, I looked into apps like Apple Wallet, where I found a more efficient scrolling layout and Discord, where I found emphasis on social features. We moved forward with these ideas for our next iterations.

PROTOTYPING

Making our Snackpass experience interactive

My team and I spent our last week prototyping our new wallet & social tabs and added interactions for user testing at the end of our design challenge.

Students found our Snackpass to be more exciting but a bit clunky

USABILITY TESTING

At our final club meeting, students came for the teams to conduct usability testing.

  • All students were easily able to locate social features

  • Students felt the wallet tab had a greater purpose but struggled with removing a card

We delivered on visual improvements, but there were cracks in our prototyping, leading our last days to focus on refining interactions and test cases.

A Fleshed Out Snackpass Experience

FINAL DESIGNS

REFLECTION

Designing an app with a team for the first time

This was my first app redesign, meaning some time went to me learning the UX design process itself. Looking forward into my future UX projects, I’ve learned from this project that:

It’s ok to ask for help

Being new to product design, asking my more experienced team members allowed me to execute my ideas in a fast-paced timeline.

Put in the extra care for prototyping

Making sure all test cases work would smoothen the usability testing experience and provide more relevant feedback.